- Huge thanks to the Bucketworks crew for making this event such a success.
2011 SponsorsThanks to our sponsors and supporters!
Getting excited for Drawcamp.
Hope to see you there! SIGN UP HERE.
Sessions we have planned include:
- Agile Mobile Design Using Paper Prototypes – by Greg Nudelman of Design Caffeine, consultant for eBay and Groupon, author of Designing Search: UX Strategies for eCommerce Success (Wiley, 2011)
- Effective Storytelling with Illustration by Tim Demeter, leader of the Milwaukee Chapter of the Drink and Draw Social Club,
- Machines that Draw by @raster
- Designing the Pear Note app from sketches to app by Mike Rohde, curator of sketchnotearmy.com, illustrator of Rework, official sketchnoter of SxSW and An Event Apart Minneappolis
- Sketchgames – drawing and thinking exercises for groups and individuals
- Figure Drawing Lightening Rounds! This will be good. Dust of your traditional drawing skills with quick figure drawing exercises.
- Reigniting your creative spark – How to stay balanced and avoid burnout
- Creating a sketching culture at work
Drawcamp is at
BYO Studio in Milwaukee
2246 S. Kinnickinnic Avenue
What to bring: Yourself and your drawing supplies.
Hope to see you there! SIGN UP HERE.
We are so proud to have Design Caffeine as a sponsor of Drawcamp. Greg Nudelman, the man behind Design Caffeine helped underwrite many of the costs of our event, and will be presenting a session on Agile paper prototyping for mobile at Drawcamp.
Greg Nudelman is a respected experience designer and consultant who has advised fortune 500 companies like eBay and Cisco as well as creative, well funded startups like Groupon.
He has recently written a book Designing Search: UX Strategies for eCommerce Success which (Wiley, 2011) “…brings tremendous insight and experience to the challenges of ecommerce, drawing upon rich illustrations and examples to explain user behavior and design patterns. And, from multi-channel to multi-touch, Greg tackles the bleeding edge. His analysis of why we can’t apply mobile patterns to tablets – “the iPad is NOT a large iPhone” – weaves ergonomics and ethnography into a story that’s compelling and convincing… Greg’s empathy for the user shines through in the way he frames searching and shopping as high-touch social experience… This book will help you to escape the death of the mall and embrace the vivacious, pleasurable, and profitable life of the bazaar.” - From Foreword by Peter Morville.
Q: What should I bring?
A: Bring your drawing supplies, your lovely self, and your friends.
Q: When does it start?
A: The first presentation will be at 9 a.m.
Q: On a Sunday? 9 a.m.? Are you crazy?
A: Yes. There will be Stone Creek Coffee and bagels. Because we love you and want you to be awake and well fed. Also because Stone Creek Coffee sponsored us.
Q: I have a question you didn’t answer here. Where do I go to ask more questions?
A: The comments of course.
We’ll look at a variety of robotic drawing machines and what they do. Do they make art, are they art themselves, or both? Besides looking at a number of existing projects, we’ll also have a hands-on demo of an Egg-Bot, which is a CNC robot that draws on spherical objects as well as a cheap/simple Drawbot that makes crazy art on large pieces of paper.
Presented by Tim Demeter
comic book editor/illustrator/writer and fearless leader of the Milwaukee chapter of Drink and Draw Social Club
If you’re an illustrator, we’ve got good news for you: no one reads anymore – especially in digital media. As such, having that perfect image for that blog, or single, or app, or whatever has become more important than ever. Find us a piece of digital media without an illustration of some kind and we’ll show you a piece of digital media no one engages.
Regardless of your medium, your job as illustrator is to get that 1,000 words into your picture and to get them all into someone’s head in about 1.5 seconds. Lucky for you, we know how to do that.
Join comic book editor/illustrator/writer Tim Demeter as he discusses effective storytelling through art, the evolution of illustration in the digital age, and how you can catch up to it whether you’re tech-savvy or not.
We’re so excited to have Greg Nudelman of DesignCaffeine present his session on sketching mobile prototypes at Drawcamp 2. He’s a respected experience design expert from San Francisco who works with companies like eBay and Cisco but also loves to work with startups. His book, UX Strategies for eCommerce Success was publised by Wiley earlier this summer.
Session description: Mobile is the next frontier for designers and developers alike with explosive growth and universal appeal unlike that of any other technology. And nowhere more than in mobile, is it more important to distill the experience down to essentials. While it’s tempting to fantasize about getting the mobile experience right the first time, in reality this rarely, if ever happens. Partly, this is due to the limitations of the mobile platform itself: as a designer you can’t provide extensive navigation structures, helpful content or visuals to ameliorate information architecture issues or interaction disasters. These factors make accessible mobile prototyping and continuous customer testing a virtual necessity for a successful mobile project. Unfortunately, most reliable desktop web prototyping frameworks such as Axure, Fireworks, Dreamweaver and HTML are too heavy and cumbersome for rapid prototyping on mobile devices and require significant investment of money and time.
Enter agile mobile paper prototyping. In this intensive, hands-on session, participants will learn how to use a pack of post-it notes to successfully simulate a mobile device and re-create and study key interactions, transitions and touch-screen control ergonomics cheaply, quickly and accurately. Participants will walk away with a set of completed paper-prototype screens of their next app, ready for testing. A limited number of Post-it notes packs will be provided, on a first-come basis.
Welcome! We are so excited to host the second (sort of) annual Drawcamp at BYO Studios on Sunday 10/23/11 from 9:00 a.m. to 4:30 p.m.
We’re working hard to organize a great event for you and will post more info as we get it. There are only 50 spots so please sign up soon.
There will be three tracks at drawcamp:
- Visual thinking for UX, architecture, and engineering, and pitiching projects
- Illustration, narrative, and comics
- Ok, there will be 4 tracks because we need to have room for things like robots. (We’re looking at you, @raster.)
In the morning, there will be three keynotes by artists and practitioners, one to cover each topic. In the afternoon, we’ll have an open grid unconference format with three session tracks.
Each track will be on one of the three topics (or robots).
You’ll be able to present and attend sessions on any of the tracks, mixing and matching them according to your interests.
Arrive at 8:30 a.m. for coffee and snacks. Later in the morning, there will be a bloody mary (cash) bar for attendees 21 and over – because we’re Milwaukeeans and that’s how we roll.
We love hosting Drawcamp because it means we get to sketch and draw and learn and share with awesome people like you! But it does take (a lot of) time and and money to produce. Please consider a donation of whatever amount you think an all day seminar on drawing is worth to you.
If there is any money left over after covering expenses,
donations will be reserved to set up funding for Drawcamp 3 in 2012. This will provide us with the resources required to hatch our evil plan for world domination by visual thinkers. Also, we will use that money for such things as flying speakers in from out of town and making Drawcamp ever more awesomer in the years to come.
Surplus donations will be given to Jill Engel, an art teacher at the Alliance School to help her cover costs for art supplies. Drawcamp loves art teachers.
Drawcamp in Milwaukee on 10/23 and Sketchcamp in Chicago on 10/22: A weekend of drawing and sketching
Drawcamp will be held at BYO Studios on Sunday 10/23/11 from 9:00 a.m. to 4:30 p.m. Signup will be available next week on eventbrite.
There will be three tracks at drawcamp: 1) Visual thinking for UX, architecture, and engineering, 2) Illustration, narrative, and comics, and 3) traditional/fine-art. In the morning, there will be three keynotes by artists and practitioners, one to cover each topic. In the afternoon, we’ll have an open grid unconference format with three session tracks. Each track will be on one of the three topics. You’ll be able to present and attend sessions on any of the tracks, mixing and matching them according to your interests.
Sketchcamp, a sister event of Drawcamp, focuses on UX sketching will be held in Chicago on 10/22. More details at http://www.sketchcampchicago.com
Drawcamp is planning to go to Sketchcamp – Can’t wait to meet up with our likeminded Chicago sketchers! It’s going to be a busy weekend.
Here are some pics of from Sketchcamp snapped on the old iPhone.
Why the swears? UXers from San Francisco Swear a lot. Hell yes. I’m down with that.
Sketchcamp took place in San Francisco on May 28th, 2011 and was organized by Brynn Evans, Greg Nudleman, Josh Damon, and @nettatheninja. Here’s a post written by Brynn on how Sketchcamp came to be and how to host one in your own city.
If you’re on your iPhone and the thing above looks like a big black box of nothing, go to this here link: